[VelTec] T-199 Hydra ISBM Launcher Version 2.22
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[-Introduction-]
The T-199 Hydra is an armored mobile inter-sim ballistic missile launcher. It supports a variety of warheads and
is devastating against static targets at extreme long range. It excels at sieging heavily defended bases that would
otherwise tear apart approaching ground units, taking out defense platforms far out of their range, and moving out
of danger before counter artillery can retaliate. However it must avoid close range combat at all costs, having no
short range attack ability.
Its Hydra missiles can also lock on to air targets,making it a threat to large fleetships at long range, though fighters
and other small fast craft can easily evade its relatively slow missiles.
[-Features-]
The Hydra's targeting system can quickly target any in-sim target, and automatically get intersim targeting coordinates
using its sensor ping. Targeting information can also be manually entered if desired. This can be useful if the Hydra
crew knows important targeting coordinates before a battle even starts. The missile's arc trajectory can also be adjusted to gain better advantage against enemy missile defenses or avoid obstacles such as high mountains.
The T-199 Hydra can devastate static defenses and slow fleetships with its heavy damage warheads. Toxic, incendiary, and cluster munitions can wipe out multiple squads of infantry at once. Field Piercer warheads defeat anti-missile ground and fleetship defenses. Gravity warheads can disrupt enemy retaliation and manipulate fields of fire.
Note the Hydra must be locked into firing position to fire. It cannot fire while mobile.
To use this vehicle, attach the Chassis and Launcher and type one of the rez commands.
[Update Changelog]
2.22 - Tweaked Slag, Nuke, and Vortex Warheads.
[Armament]
x3 Hydra Cruise Missiles.
[Armour]
100-200 AP Legacy.
100-200 AP NTLBA+LA.
100-200 AP NTLBA.
200 AP Despot Armor.
100-200 AP Advanced Polymer Armor.
100-200 AP Depleted Uranium Lattice Armor.
100-200 AP Graphene Reinforced Lattice Armor.
[Warhead Types]
Proton Warhead. Heavy Damage.
Anti-Proton Warhead. Heavy Damage. Ignores Cover.
Anti-Armor Field Piercer Warhead. Burst of shells while closing to defeat AMS.
High Explosive Field Piercer Warhead. Burst of shells while closing to defeat AMS.
Anti-Tank Cluster Warhead . 15 AT Submunitions.
High Explosive Cluster Warhead. 25 HE Submunitions.
Shell Shock Concussion Warhead. Damage drops off past 10m. Dazes surviving infantry for 10 seconds.
Incendiary Warhead.
Plasma Warhead. Moderate Damage and minor DoT.
Black Napalm Storm Warhead. Spread to targets.
Slag Storm Warhead. Very high damage molten slag.
Cryo Cascade Warhead.
Chlorine Gas Warhead. Anti-Infantry Chemical Weapon.
Toxin Cascade (Tiber Type) Warhead. Extremely corrosive toxic gas.
TD Gas Cascade Warhead. TD Gas infects avatars and ignites into greenfire.
Bio-Weapon Warhead. Anti-Infantry Bio Weapon.
Cluster Foam Warhead.
Heavy Ion Warhead. Ion weapons disable vehicles but are ineffective against infantry.
Singularity Void Snake Warhead.
Rift Warhead.
Repulse Field Warhead.
Null Field Warhead. Interferes with automated systems and mines. Poor Damage.
Tactical Nuke Warhead. Heavy damage over wide area. Radiation ignores cover. Minor DoT.
Vortex Warhead. Extreme damage gravity warhead. Ignores Cover.
[Paint]
Factory Gray.
Urban Camo.
Green.
Forest Camo.
Winter.
Winter Camo.
Desert.
Desert Camo.
<END DOCUMENT>
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- Long range Inter Sim Ballistic Missile Launcher.
- Heavy firepower to siege bases and AA ability to take down fleetships.
- 24 Available Warheads.
- Eight Paint Choices.
- Compatible with LLCS and LBA.
Rain down the death!
A formidable piece of artillery that can satisfy any combat need - rain down different flavors of tactical death on your enemies.
Model is good, fire is decent, and variety of warheads is just what you need. Keep distance - rely on recon and be victorious.
L$ 1.000
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