*D&D* ZD2/ Shield Boomerang MK2 "Apocalypse" (DEMO) (boxed)
WP-ZD2- Shield Boomerang MK2 "Apocalypse" Weapon Individual pack (DEMO)
DEMO Version:
. low-detailed, no-combat damage, no sound, no MOD.
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Designed for low-lag, realistic-style combat.
A Light Shield that preserved some mobility while guarding. You can move around in walking speed, while guarding enermy's attack.
Updated Defense module now fully supports safe mode combat (GVGCS), Standard defense prevents combat damage, perfect timming "just defense" skill can reflects damage & push enemy away.
Position setup function allows setup of relax & guarding position, make this shield fit with almost all weapons.
Features:
. On/Off Toggle via HUD
. Realistic combat style, chainable combo attacks
. safe/unsafe mode avaliable
. n-way Color-changeable via HUD
Bladeflare dynamically changes color following the blade's main color.
. Compatible for "Safe mode combat" (requires GVG system 2.22b or higher)
non-rez type of combat that allow you combat even in no-build sims.
. Self-adaptable linkset: Won't break down even when changing linksets. Feel free to add
more details and customize your own weapon!
Melee Mode:
. Guarding Stance (GS) = Hold Left Mousebutton
the stance to start guarding & charging
Energy Cost: 5% (first press)
and then 1% per second
. Relax Stance (*RS): release Left Mousebutton
Status when NOT guarding. restores the shield's energy by 2% per second.
(GS) "Just Defense" (JD):
Activated in the first 0.7 second of entering (GS)
if successful guards enemy's attack in this short period, you'll be able to:
. reflects damage back to your ememy (GVG system)
. prevents combat damage (GVG)
. Push enemy away (only in pushable sims)
. Rez an extra barrier that push back enemy when it is hitted (only in un-safe mode)
* the timing of JD may vary due to sim lag.
(GS) Defense (standard)
Activated following JD. continues defense enemy's damage.
. you can walk around during defense stance.
(if other melee weapon has movement lock, you'll need to use some skill to unlock movement first -
usually are: RS+PageDown - backward roll to unlock movement)
.
prevents combat damage. the damage prevented will converted to energy cost to the shield
i.e. if the shield prevents 20 damage => -20% energy
(you can not defense forever!)
. Guard break: happend when shield's energy drops to zero. defense stance will ended.
you'll need to wait until energy restored.
.(GS) Charge Module: Hold (RS) to enter charge module.
Release the (GS) will triggers the charge attack.
level / Charge time / Damage (GVG)
lv1 / >4 ~8 sec < / 20
lv2 / >2 ~3 sec < / 40
Safe / Unsafe Mode
. Weapon's default status is in unsafe mode. damagers will rezzed in this mode. In safe mode, non-rez combat avaliable, supported by GVG systerm v2.22b or higher
. To enter/leave safe mode, input:
"/75 safe" / "/75 unsafe" in chat or thouch the "heart" icon from Uni-HUD
Warranty:
. The creator of this product is not responsible for any technical error cause by lag or other unauthorized use. Althought the scripts are tested for several times, but there could be small errors we haven't noticed. For any major bug, please contact the creator for debugging.
. The creator of this product is responsible for errors caused by insufficient permission settings. If you found any item in this product have any problems of rezzing due to insufficient permission setting, please contact the creator for item updates.
See item in Second LifeL$ 2
Use It Now
This item will be delivered directly to you or a friend in Second Life, unpacked and ready to use. No land or sandbox required.
- Copy
- Modify
- Transfer
- User Licensed