Over 32 Prim Physics
Add more than 32 prims to your vehicle
compatible with any vehicle
November 2011
This is the original free script I was handing out that allows you to automatically set any vehicle up for high prim/mesh mode without having to manually set the individual prims through v3 or other newer viewers.
It does not matter what scripts you are using to operate your vehicle, you do not need to use my scripts, this script will work with any scripted vehicle. You no longer need a complex and lag inducing auto-attach system to add more than 32 prims to any vehicle.
This script sets up your prims into new SL physics accounting mode that allows you to use more than 32 prims in any regular vehicle, and supports mesh parts that may push the prim equivalency over 32 prims.
Just add the keyword to your tire/wheel prims "solid" and drop the script into your vehicle, and it will support and be drivable with more than 32 prims/prim equivalency score.
This script will auto apply the settings to newer prims linked to your vehicle. You can make it rescan for prims with "solid" in the name by unlinking and re-linking a prim, or dropping the script in again. After naming prims you must do one of those things so it will re-scan and detect those named prims.
The script is copy and transfer and you are free to include it in vehicles that you distribute.
In my ACS Vehicle Operating System v5.1+ script set, this functionality is incorporated into the system, and does not require the use of this script. In ACS, it will automatically apply the new physics if you go over 32 prims, or return the vehicle to "standard" physics if you unlink it back to 32 prims or less. It also adds "wheel" and "tire" to the supported solid/convex hull keywords, and this functionality can be disabled if you prefer to set your prims up manually. As you link/unlink prims it will tell you how much physics allotment is left.
- Karyn
http://kcp.wikidot.com/
https://marketplace.secondlife.com/stores/32981
http://slurl.com/secondlife/Panhead/119/184/22
- free
- mesh
- high prim mode
- script
Works as stated
It works, thank you!