G General

[Z-DAY] SPAS-12 Boxed 1.1 Versión 1.1

[Z-DAY] SPAS-12 Boxed 1.1
Detalles
Funciones
Contenidos
Reseñas

Z-DAY PRODUCTIONS

SPAS-12 Shotgun

NOTE:
This item WILL WORK with GCS, but only at GCS sims which allow the use of 3rd-party weapons. This item is not officially supported or endorsed by GCS. It will not work with the GCS HUD.

CREDITS:

Modeling, Texturing, Animations, & Scripting by Dreizehn Kozlov

OVERVIEW:

A legendary, up-close-and-personal dealer of death. This retro auto-loading shotgun offers up devastating firepower at close range, as well as unique alternate ammunition types that offer up flexibility and strategy.

BACK STORY:

"Inside, we set up a hasty perimeter. We were practically back-to-back, but it didn't matter much with the crowd that was building right outside the doors. We wouldn't be going anywhere until help arrived. In that kind of a tight space, though, we had the advantage. They had no choice but to bottleneck through the tight entrances, where our shotguns ripped them to shreds. By the time Knight and Mechanic radioed us that they were a block away, the mobs had subsided. From what I've seen, they definitely do learn. They were smart enough to realize they wouldn't be able to reach us like that, and must have figured there was easier prey elsewhere. For one thing, they certainly learned not to mess with the SPAS-12."

CONTROLS

Weapon uses standard mouselook controls with arrow keys. The SPAS-12 is semi-automatic by default, but can be switched to pump-action mode. While in pump action, releasing the mouse button pumps the forend. Upon emptying the magazine, click again to reload, or use the reload gesture. You don't have to reload to swap ammo types (unless using the quick-key for ammo.) Firing continuously will degrade accuracy, pausing fire will gradually return accuracy to normal. Various attachments will affect performance aspects such as reload time, accuracy, and special abilities.

A number of quick keys are built into the weapon controls. Pressing left and right simultaneously will reload. Pressing left and right simultaneously with a full magazine will cycle to the next ammo type. Pressing forward and backward simultaneously will melee.

GESTURES

The SPAS-12 is a secondary weapon. Using the included gestures, it's mapped to the 2 key. If used with a primary weapon (such as the FAL-PARA), pressing 2 will automatically safe the primary weapon and deploy the secondary weapon. CTL S to safe (using included gestures.) Gestures may be modified to use this weapon-swapping functionality with any primary weapon.

HEADS-UP-DISPLAY

The SPAS-12 features a custom Heads-up-display (or HUD). The HUD displays the current ammo type and remaining rounds in the magazine with an intuitive and unobtrusive set of animated icons. It is fully automated, and doesn't require (or accept) any user input.

Also included is the general-purpose [Z-DAY] Combat HUD. This HUD displays a reticle when targeting an avatar, and shows a hazard icon when the user is being targeted by another avatar.

ANIMATIONS

The SPAS-12 features an animation overrider. It takes over certain animations such as standing, running, and walking. As such, it's always best to turn off any and all other animation overriders you might be wearing, as they could conflict with the SPAS-12's animations.

ATTACHMENTS

Folding Stock - Can be folded, unfolded, or removed entirely to suit your needs.

MRD - Micro Red Dot. A tiny holographic sight designed for rapid target acquisition.

Scope - A 1.5x optical scope designed to enhance accuracy when using slugs.

Shell Carrier - A receiver-mounted shell carrier. Makes every other reload twice as fast by keeping ammo at hand.

AMMUNITION

Buckshot
Buckshot tracer
Slug
Tripwire
Frag-12

COMMANDS

Menu – brings up the weapon menu
Unsafe – unholsters the weapon
Safe – holsters the weapon
Ammo - opens ammo menu
(Ammo can also be set with Ammo.<ammo>)
Skins - opens skins menu
Attachments - opens attachments menu
Modes - opens firing mode menu
Defaults - reset to defaults
infinite on/off - toggles infinite ammo mode
auto - switches to autoloading mode (semi-automatic)
pump - switches to pump-action mode
carrier on/off - toggles shell carrier
mrd - sets optics to MRD
scope - sets optics to scope
ironsights - sets optics to ironsights
vel # - sets the bullet velocity between 5 and 195
fold stock - folds the stock
unfold stock - unfolds the stock
stock on/off - toggles stock
neon on/off - toggles neon lights in the heat cage
fx <color> - sets the color for the neons and MRD fx

SKINS

-Black
-Forest
-Desert
-Snow
-Pink
-Geek
-Red
-Blue
-Zombie
-Wasteland

TECH SPECS

Semi-automatic/ pump action
Firing delay: 0.11 seconds
Anim overrider with over 20 custom animations
3.7 to 6.4 second reload time based on magazine status
3 Primary scripts, 96kb total script memory
Muzzle velocity customizable from 5 to 195

Ver el artículo en Second Life
  • Highly detailed Mesh construction
  • Ultra-optimized, low-lag scriptset
  • Free automatic updating
  • Multiple attachments & skins, full AO
  • Sleek custom HUD
Clasificación media: estrella llena estrella llena estrella llena estrella llena media estrella
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GOD DAMN YES.
estrella llena estrella llena estrella llena estrella llena estrella llena Publicado May 08, 2013 por Jackie Baxter

This thing is seriously awesome. The sounds are good (a rarity in SL's shotguns), the animations fit my avatar (when you don't have a 100/100 slider avatar, things tend to not fit), and the texturing and modelling are like goddamn 15/10. I like how your avatar slides to a stop when you quit sprinting and I really like the HUD that shows the number of shells left and the type of shell loaded into the gun. I definitely recommend this to anyone looking for a good shotgun!

(On a side-note, you guys would be my favorite gun company of all time if you made a Remington M870 for us police-RPers!)

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