- precision shape, no visible surfaces flickering;
- LOD friendly, no dirstortion at distance;
- ANY regular texture compatible, uses multiface sculpts technology;
- shine-resistant, ideal metal reflective as at regular prims;
- ready for personal use.
Thank you for yours carefully reading notecard and yours personal license of using.
Leaving good review at marketplace makes creators very happy,
This is FINAL PRODUCT,
Package includes:
- 2 (mod/copy/no transfer) 1 prim "Wall Lamp Type.002" sculpt versions;
- 1 (mod/copy/NO transfer) 0.5LI "Wall Lamp Type.002" mesh version;
- read me;
Notes:
Inside package 3 objects, with same design lamp you see at picture, Difference only that 1 object is 1 prim lamp, and another object is 1 prim but 2 lamps in 1 prim. Third object is mesh version of current lamp, 2 linked mesh version of lamp will take 1 prim from land the same to sculpt version with 2 lamps in 1 prim.
Already textured and scripted on touch. To switch light on off with nice glow effect.
Both items are modify so you can use yours scripts or textures to work in this. This lamps using multiface sculpt* technology. It means you able to change texture on glass and lamp for ANY you have in inventory, no special textures used (this is reduces lags, and decrease using server resources). If you would like to change just do it like at regular prim, first select face, then apply texture, if you not sure about how to do this basic thing, ask yours more experienced friends.
Scripts are pretty simple and custom written by me, using mono compilation and memory management, so size of script is only 4KB.
This lamps are using shine-resistant technology, It means if you wish to set them to high shininess. they will stay ideal flat reflective as would be built with regular prims. Sculpts without this technology become looking "chewed".
This lamps in addition to default texturing, compatible with planar texturing, Common sculpts cannot be planar textured without huge distortion texture over a sculpt. Planar texturing giving you illusion of monolith built object. Thought I do not see much reason to use it here, maybe looks good with some textures if set to lamp base. Anyway it gives you more freedom then many other lamps. You can modify lamps with ANY texture you have in inventory without need to use special. you can set separate transparent, reflection, glow to lamp and base of lamp. Mesh version as well has all bonuses to sculpt one.
Caveats:
- All textures property of their creators, and cannot be placed in package (textures were chosen on my taste from texture organizer, please do not ask me for where to purchase them it is really pain to find it in object content and to look for creator due of SL slowness working with it).
- Never change "Building Block Type" of this item, or multiface magic will be gone. If you did it, just rez new copy from yours inventory.
- Is NOT compatible with any phantom child scripts.
- for two lamps point of light. unlike version with 1 lamp not possible to make for each lamp in sculpt, so it will be between lamps.
- use 1 prim 1 lamp where you need to have light direct from lamp.
- mesh version may and will increase number of prim depends on it huge resizing.
- I have never had the following problems with my sculpt, but we are aware that this can happen: If the object continues to appear distorted, please force loading of the sculpt map by checking or unchecking the mirror and invert flags on the Edit -> Object Tab of the sculpt. If the problem continues, please check your LOD settings and your network connection to the SL server. If you don't know how to check these settings and connections, please ask your more-experienced friends for help.
You personal license allows:
- use this object for personal use;
You not allowed;
- To sell, share, gift, trying to transfer this package or it contains as images, UUID, content of object, part of texture packs or list to any other person (for gift you can use marketplace to buy for person you need with direct delivery to him/her);
- To change permissions and giving it away;
- To transfer through grids and use outside Secondlife;
- to ask me for any modification as I left you modify and copy permission.
*Multiface technology is not official supports by LL, while built item works fine in any viewer. Sorry, but I am not giving any support on "how to", or related to this technology info, you are free for sure to find and learn it self. (Some info you can find in my profile->picks->technology).
Wish you perfect second life.
yours NEKKA (Silk Aeon)
- - precision shape, no visible surfaces flickering;
- - LOD friendly, no dirstortion at distance;
- - ANY regular texture compatible, uses multiface sculpts technology;
- - shine-resistant, ideal metal reflective as at regular prims;
- - ready for personal use.
love it!
Another great creation! these are resizable and adjustable, fit perfect on the outside of my house.
Whoa!!
One of the finest things I've ever seen in SL. It's a really, really awesome light and the fact that its 1 prim, whoa!! This is some fine work Silk, I'd give you a million stars if I could.
Great Lights!
Ok so these are meant for the outside of your home or buisness. They are pretty large and look perfect on a big building. They are a great buy and great quality. Worth way more than the price. I especially apprecialte them as they are high quality for people on a budget like me. Thank you!!!
Exactly What I Needed
Great design, low price, it's two lamps one prim (not to be confused with two girls one cup).
Perfect
These are perfect for my home rental business. I'm always looking out for low prim decoration and these fit the bill, especially two lamps for ONE PRIM!!!! The light script is the best I've seen on Second Life, it glows and give off a light effect. (wonders if Nekka would sell it sometime in the future). Thanks again Nekka for another fantastic creation