(((((((((( Mesh Generator v1.40 ))))))))))
* The mesh model can be easily made in the in-world.
* All shapes and parameters are supported. (Include sculpted prim)
* The texture repeats and offset and rotation setting of prim are reproducible as it is.
* In order to save land impact, the sides and prims which do not generate mesh data can be set up.
* In order to save land impact, the division number of a curve can be changed.
* Existing prim objects can be converted into mesh model easily.
■ How to use
Rez *NN* Mesh Generator.
Touch icon of blocks to rez the block. Put blocks within 100m of the same sim.
Touch GENERATE icon to generate the MESH data.
When generation finish, browser is opened. Save the mesh data file as .dae.
The division number of a curved part and vertex number of sculpt map can be changed.
Please choose in consideration of the balance of land impact and a quality.
When you turn on mirror icon, mirrored mesh data will be outputted.
In order to use two or more textures, use different "Texture" or "Color" for every side.
In Second Life, a mesh model have to be less than 8 sides.
When you use 9 sides or more, it generates linked mesh model.
In order to save land impact, the sides and prims which do not generate mesh data can be set up.
Use the texture '*NN* MG Transparent' or set transparency to 80% or more.
In order to convert existing prim into mesh model, put '*NN* MG Prim2Mesh Script' into root prim.
When the prim is not full permission, the script can not get the texture.
In order to use two or more textures, use different color for every side.
Usually, all the blocks in less than 100 m are generated.
However, if you touch a block, only the linked block is converted into a mesh independently.
It needs to rez *NN* Mesh Generator.
Touch DEL icon to delete all blocks.
■ Blocks
[Box, Cylinder, Prism]
Modyfiable: Path Cut, Hollow, Hollow Shape, Twist, Taper, Top Shear, Slice
[Sphere]
Modyfiable: Path Cut, Hollow, Hollow Shape, Twist, Dimple
[Torus, Tube, Ring]
Modyfiable: Path Cut, Hollow, Hollow Shape, Skew, Twist, Hole Size, Top Shear, Profile Cut, Taper, Radius, Revolutions
[Sculpt]
Map, Mirror, Invert, Type
■ Major History
v1.40
New generator design.
The sides 80% or more transparency are not generated.
v1.32
Using lower memory.
v1.31
Fixed: Too many HTTP requests too fast error.
v1.30
Sculpted prim supports.
v1.20
Multi-side mesh model supports.
Mirror output supports.
The linked block is independently convertible into a mesh.
Remove parameters of divided texture panel.
v1.10
Prism and Ring are supported.
Hollow shape of triangle is supported.
add ons
is there going to be any add ons to this, i have the generator but would love for more options
I use it for all!
I have used his prim 2 sculpted Generator before ... but the Mesh Generator is much better
Because there is no prim limit ... and you can use the normal Textures. Just Create what you want, set all Textures witch Repeats, Position etc. - and then create the Mesh!
After Upload you can drop the Textures again - and ist looks 1:1 the original. Most Mesh i generate with low details (4) so round things are square - most time it looks good, sometme i generate again with the next detail level.
So i design a
* shelf with 99 prims (many individual boards, shadow) - and got a Mesh with a Land Impact of 2 !
* I bought a Mesh-Warehouse - and add many intern walls, doors, windows - high detail with Frames, bars and much more. I set the Textures - i need 4 hours for all and have over 200 Prims. The generator make a Mesh with an Land Impact of 12 - wonderful
At the beginning I had to practice a little - it is a good thing to set all faces which are not visible to the "transparent" Texture (is in the box) and with the level of detail of the generator.
I love this Generator - it's worth every L$ !
I can't give this enough stars!
I love love love this product. I have another prim to mesh product but this one for me personally is so much easier to use. It's really near perfect. There is not a group to join and no real support because the creator is Japanese but the text instructions are enough. I actually may start giving lessons at my texture store soon to teach people how to use it. That's how much I love it. It's prim based mesh so doesn't do everything that blender does but it does a lot... it's great because texturing is super easy..and it all depends on the faces you use.. lower prims are great too but be careful because everything may not be lower prims. If you want to see something that I made with it, look at the full perm Asian Tea House builder's kit on my market place or even inworld.
great tool
its a good tool but i needed a redelivery for it as i lost or deleted mine and had to buy a new one
need more ndetails on how to us.english
over all it is good,but for some reason I cant get it to make a door way.
Best inworld mesh creator of all
I tested product with DEMO... Result is excellent.. Even worked with a TUBE with 2 revolutions with skew.. 8 different face/texture... Something you can create anything you imagined with second life prims.. You can use faces of prims too if you make other faces transparent.. Can be usefull if released a various mesh shapes add-on that includes shapes those not possible to create with default prims.. I recommend to everyone that like to build things in-world..