(((((((((( Mesh Generator v1.40 ))))))))))
* The mesh model can be easily made in the in-world.
* All shapes and parameters are supported. (Include sculpted prim)
* The texture repeats and offset and rotation setting of prim are reproducible as it is.
* In order to save land impact, the sides and prims which do not generate mesh data can be set up.
* In order to save land impact, the division number of a curve can be changed.
* Existing prim objects can be converted into mesh model easily.
■ How to use
Rez *NN* Mesh Generator.
Touch icon of blocks to rez the block. Put blocks within 100m of the same sim.
Touch GENERATE icon to generate the MESH data.
When generation finish, browser is opened. Save the mesh data file as .dae.
The division number of a curved part and vertex number of sculpt map can be changed.
Please choose in consideration of the balance of land impact and a quality.
When you turn on mirror icon, mirrored mesh data will be outputted.
In order to use two or more textures, use different "Texture" or "Color" for every side.
In Second Life, a mesh model have to be less than 8 sides.
When you use 9 sides or more, it generates linked mesh model.
In order to save land impact, the sides and prims which do not generate mesh data can be set up.
Use the texture '*NN* MG Transparent' or set transparency to 80% or more.
In order to convert existing prim into mesh model, put '*NN* MG Prim2Mesh Script' into root prim.
When the prim is not full permission, the script can not get the texture.
In order to use two or more textures, use different color for every side.
Usually, all the blocks in less than 100 m are generated.
However, if you touch a block, only the linked block is converted into a mesh independently.
It needs to rez *NN* Mesh Generator.
Touch DEL icon to delete all blocks.
■ Blocks
[Box, Cylinder, Prism]
Modyfiable: Path Cut, Hollow, Hollow Shape, Twist, Taper, Top Shear, Slice
[Sphere]
Modyfiable: Path Cut, Hollow, Hollow Shape, Twist, Dimple
[Torus, Tube, Ring]
Modyfiable: Path Cut, Hollow, Hollow Shape, Skew, Twist, Hole Size, Top Shear, Profile Cut, Taper, Radius, Revolutions
[Sculpt]
Map, Mirror, Invert, Type
■ Major History
v1.40
New generator design.
The sides 80% or more transparency are not generated.
v1.32
Using lower memory.
v1.31
Fixed: Too many HTTP requests too fast error.
v1.30
Sculpted prim supports.
v1.20
Multi-side mesh model supports.
Mirror output supports.
The linked block is independently convertible into a mesh.
Remove parameters of divided texture panel.
v1.10
Prism and Ring are supported.
Hollow shape of triangle is supported.
love it
i have the sculpty gen from this maker as well, and i bought the mesh studio awhile back but was dissapointed that it didnt have sculpt support...so i did a lil searching and found out this creator made a mesh generator just like thier sculpty gen and i immediatly bought it, it does just as it says and turns sculpts to mesh, and makes it so much easier then mesh studio, definetly worth the money!
Thank you NaoNao for making this!
Great Product
Works as advertised well worth the money.
Excellent Tool!
I have had Mesh Studio for a couple of years and it has worked extremely well for me, with the exception that it cannot handle sculpties. THIS mesh creation tool handles sculpties - extremely well.
The first sculptie I converted to mesh looked better than the original. The sculpty texture looked perfect on the mesh prim.
Thank you!
All Mesh are getting phantom
A few weeks ago that all Mesh are getting phantom, I tried to contact the creator, but not getting help. Please creator help!
Great!
good product, recycling old buildings :)
This is fantastic!!!
I'd give it 10 stars if I could. Thank you for such an awesome product!