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!building+ 2LI castle stone bridge (mod, copy) egg+ Versión 3.5

!building+ 2LI castle stone bridge (mod, copy) egg+
Detalles
Funciones
Contenidos
Reseñas

It is FINAL product, not full perm item.

Package includes:
- 4 (mod/copy/NO transfer) 1 LI multiface mesh and sculpt castle stone bridge.
- 4 (mod/copy/NO transfer) 2 LI multiface mesh and sculpt castle stone bridge.
- read me.

Notes:
Low prim castle stone bridge in 2 prims. There are two versions, same sculpt same mesh. One build with 2 prims and cost only 1 prim from yours land. That is name 1 LI, another build with 3 prims and cost 2 prims from yours land, named 2 LI.
Number of prims it cost stays the same only at current size. on resizing unlinke mesh each prim cannot be more then 2 prim cost even at 64 meters.

One mesh and one sculpt, Both linked in 1 object the way you the custom physics works so you can walk by without need of any support prim, It takes 2 LI in current size, (3LI in a very huge size 64 x 64 x 64). Supposed to be use to cross deep river between two high watersides.
Both prims and sculpt and mesh not requires any special textures, so you may texture it with ANY regular texture you have in inventory. For rails of course need ANY rail regular texture.

Texturing:
Yes, if you do not like texture or want to make it suitable yours area objects, you can use ANY (yes ANY) texture you have in inventory to apply. No need any special, baking, even not exists.
List of faces:
- 1 texture face for left rail (use any rail texture you have, do not forget to change repeats);
- 1 texture face for right rail (use any rail texture you have, do not forget to change repeats);
- 1 texture face for left handrail;
- 1 texture face for right handrail;
- 3 texture faces for floor;
- 1 texture face for bridge arcs;
- 4 textures for bridge 1 Li version;
- cube faces for hang plants.

Be sure you select face first to separately change texture. If you not familiar with this basics, ask yours more experienced friends how to texture different faces on prim (side on cube for example. it is absolutely the same).

Linking:
You may and will noticed when linking bridge blocks that number of prims is not sum of it names
for example if you link 1 LI and 1 LI it will be 3 LI, so my advice keep blocks separate for keeping prims low.
SL has function of coalesced object, it means you can select separate objects and take it as one in yours inventory. When you rez it next time all will be positioned correct as you taked it. No any laggy rezzing scripts need, just SL function.

To have seamless bridge just add to current position of block:
11 meters for 1 LI blocks;
12.8 meters for 2 LI blocks;

-=^_^=-
NEKKA (Silk Aeon)

  • - precision shape, no flickering or broken angles;
  • - optimized LOD for distance, simple phisics for compability with prim system.
  • - any regular texture compatible, no need special textures;
  • - custom LOD, custom physics, not need any backing textures;
  • - ready for personal use.
Clasificación media: estrella llena estrella llena estrella llena estrella llena estrella llena
  • 5 estrella:
  • 4 estrella:
  • 3 estrella:
  • 2 estrella:
  • 1 estrella:
Incredible, so simple, so perfect.
estrella llena estrella llena estrella llena estrella llena estrella llena Publicado January 04, 2017 por XxMaddisynxX

Exactly what I needed. A huge no mess no fuss stone bridge with giant arches with super low prim. Top walkway section is edit link separate from the bottom arch part, so each are easily adjustable to whatever size you need and still fit together within reason, or delink and use separately even. Neat clean build thank you.

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