ClubCamera HUD Mk III Infocard
This is the info for your new Club Camera HUD. This club camera HUD allows you record camera positions and recall the camera positions at any later date. If you like to go to clubs, just record the camera position looking at the contest board, the sploder, your tip jar if you work there, or even you most favourite dancer. If you're a club owner you can even record camera positions on your staff and loop the positions to see if everything is ok. The HUD has already been used as a security tool, or even as a builder tool!
It features controls to move the camera position and orientation similar to the SL camera controls. The HUD controls are slower, so you can better adjust to the position. Also the "moves" button captures the keyboard controls and uses the keys as camera controls. This is interesting in a club for example that you do not accidently move your position when you move the camera. You can now (with the Mk III) zoom the additional controls in and out.
In addition to the Mk II HUD this new Mk III HUD includes a "find" button - clicking on that button scans the surroundings (60m) for avatars and gives you a list of the first 12 avatars it finds. You can select one and the camera zooms in on it. Please note, the camera does not follow the other avatar, only finds it
To use it just wear it - it attaches to the top right HUD point, but if you attach it to any other HUD attach point, it'll adjust itself automatically. Click on the "store" button, then on a number button to store the current camera position in that button. For more information see below.
Please note that you can zoom around with your camera even if it is locked using the Alt key and the mouse or the cursor keys. This allows you to update your position for example. But when you zoom around, you take control over from the HUD and need to press the ESC key to get back to your stored position!
You can also minimize the HUD by clicking on the HUD handles on the left and right sides of the HUD. In the minimized position, there still are the "next" and "prev" buttons available to cycle through the positions.
When you minimize the HUD, in the Mk II HUD the next/prev and lock/unlock buttons are still available.
I hope you like this little gadget. More stuff is available on my shop.
In the shop you can also find a demo of the Mk I HUD to get an idea how it works.
Bitman Voom
Bitman's Custom Scripting Shop, Neptune (81,220,27)
Please Note:
The current 1.21.x Release Candidate viewer has a bug that moves the camera when editing while being locked. It is already known to the lindens, but you can help boost it by voting on this page http://jira.secondlife.com/browse/VWR-9338 (after logging in).
Usage
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Usage is very simple. After you attach it, you get a number of buttons on the HUD:
1-9
- 9 positions can be stored, each number is for one stored position.
the button is grey if no position is stored, orange if a position is stored but not used
and red if the positions stored for the button is used to lock the camera.
Click on the number button to activate a position, i.e. to lock the camera at the stored position.
store
- click it to store a new position on the button. When you click it, the buttons get a red
border. Then click on the button you want to store the position at. That's it
update
- if you use this button while a button is used to lock the camera, clicking the update button
will update the button
lock/unlock
- this button shows "unlock" when a button locks the camera and unlocks the camera when
you click it. It then changes to "lock" and when you click it, it will lock the camera again.
clear
- highlights the buttons (they get a red border) and when you click on such a button, it
will clear its position
clear all
- clears all buttons
next
- this is actually the right arrow head (triangle) - switches to the next position
prev
- this is actually the left arrow head (triangle) - switches to the previous position
loop
- loops over the stored positions. click once to switch all 30 seconds, twice for 10 seconds
interval and three times for 5 seconds interval.
fast
- doubles the speed of the camera controls
moves
- when clicked, the HUD captures the keyboard movement controls and uses them as camera
controls.
A few notes:
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- This is not a camera "follow" HUD that determines how the SL camera follows your avatar
Instead it is a Camera "lock" HUD that locks the camera on recorded positions.
- The HUD stores the positions across detach/attach operations. I.e. you set the position once and can recall
them any time you re-atta
I'd rate this 10* if I could. This is the ideal tool for making posters or animated textures. The HUD stores camera positions and locks your camera to them. You can return to the exact same camera position even after tp or relog. I bought it to two of my friends as well. Thanks! :)
Club camera ? yeah for you perhaps :)
As a builder I started to build on huds and other small things al on a table and constantly moving around them with the camera .. with escape loose position and start all over again.
With this HUD I store the views I need to work on and I am much faster in going around he build and never loose my camera pos anymore.
Good work! and even a better price.