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*D&D* ZS9- Light Saber MK9 “Nexus” (Boxed) Version 20161015

*D&D* ZS9- Light Saber MK9 “Nexus” (Boxed)
*D&D* ZS9- Light Saber MK9 “Nexus” (Boxed)
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2 Reviews

ZS9- Light Saber MK9 "Nexus" Weapon Individual Pack User Guide

Combat Tutorial:
http://www.metacafe.com/watch/11436916/zs9-tut-wmv/

Design for low-lag, realistic-style combat.
A Light Saber that can switch between 6 elements, brings more tatics in combat.
A Psy-Control mode is also included, provides a long-rang combat tatics.

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Features:
. On/Off Toggle via HUD
. Realistic combat style, chainable combo attacks
. safe/unsafe mode available
. n-way Color-changeable via HUD
. Compatible for "Safe mode combat" (GVG v2.22b+)
non-rez type of combat that allows you combat even in no-build regions.

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Weapon set includes: (for each size)
. Working weapon
. Sheath
. Dummy Weapon (decoration only, if you are using the weapon, please detach this item first!)
. **!! THIS PACK DOES NOT CONTAIN Dahak's AVATAR ON THE BOX COVER!! **

3 sizes included:
. size L: fits for Dahak-MK6/Gundam avatars from D&D and/or avatars around those heights.
. size M: fits for all other Dragons (Dahak-MK1~MK5) from D&D and/or avatars around those heights.
. size S: fits for all Megaman avatars from D&D and/or avatars around those heights.
. For other extra large/small avatars, you'll need to contect seller for customization*.
(*may charge extra fee. may not fit for other deformed avatars, which have uncommon rigs).

<<<<<<<<<<< Combat Guide >>>>>>>>>>>>>>>
. The (working) weapon is activated via uni-HUD (the sword icon) or by touching the Sheath.

All physical attacks have 5% chance of causing "Gravity" status. Wood-Enchangted Attacks causes Poison status. (GVGCS)

Attribute: S=Smash / C=Cut / I=Impale / W= WOOD (Strong)

Ready Stance (LMK) = Left Mouse button
Guarding Stance (C) = (Hold) PageDown key (or C key)
Cool Down Period (CD): a 1.2 sec interval in the end of a combo chain.

Base Damge: 11
Base Length: 3.2 (meter)
Base Width: 0.2 (*pi)

-------- MODE 1: Blade Mode --------
(1): Light attacks: Hold (LMK) + Forward (or W key)
. 5-chain long range attack, long range but with narrow hitbox.
Damage: .9~ 1.3 x base damage
Length: 1 ~ 1.25 x base length
Hitbox: 1~1.2 x base width

(2): Heavy attacks: Hold (LMK) + Backward (or S key)
. 5-chain wide attack, lessen in range but with wider hitbox.
Damage: 1.45~ 2 x
Length: .75 ~ .8 x
Hitbox: 2~5 x

-------- MODE 2: Psy blade Mode --------
(1): Range attacks: Hold (LMK) + Forward (or W key)
. Long Range 5-chain attacks.
Damage: 1~ 1.2 x
Length: 3.3 x
Hitbox: 1~1.1 x

(2): Wide attacks: Hold (LMK) + Backward (or S key)
. Wide and long range 5-chain attacks.
Damage: 1.15~ 1.35 x
Length: 1.85 ~ 2 x
Hitbox: 10 x

-------- SPECIAL MOVES --------
(SP0A): Light Charge Mode: Hold (LMK) after (1), and then release
. A charge attack. Movement lock is released, allow player to move around when charging. Takes about 1 seconds to complete a full charge.
. In Blade mode, player can run while charging. (Unable to use in Psy-Blade Mode)
Damage: 1.25~ 1.3 x
Length: 2 x
Hitbox: 2 x
. in Fire and Electric mode, charge attack becomes a continuous attack that deals multiple hits, but damage is lower.

(SP0B): Heavy Charge Mode: Hold (LMK) after (2)
. Can not move during charge, but this charge allows player to perform more powerful attack: (Unable to use in Psy-Blade Mode).
. continuous attack that deals about 3 hits in 3 seconds, damages up to 2 targets at the same time.
Damage: 2 x
Length: 2.5 x
Hitbox: 10 x

(SP1A): Uprising: on ground, Hold (LMK) + PageUp (E key)
. A rising attack that blows enemy into mid-air. (can not use in Saber-Shield Mode)
. Damage: 1.5 x + [Lift Up]

(SP2A): Tatics Stance: Hold (C)
. Use this Stance to get ready to change into other modes.

(SP2B): Left/Right Strafe: Hold (LMK)or(C) + Left / Right (A/D Key)

(SP2C): Hold (LMK) + PageDown (C key)
A Backward Roll for dudge attacks. Also instantly releases movement lock.

-------- MODE SWITCHERS --------
(SP3A): Blade Mode <-> Pay Blade Mode Transform: Hold (C) + Forward (W key)
. Transform the weapon between the 2 modes.

(SP3B): Normal <-> Light Element Transform: Hold (C) + Backward (S key)
. Enchant / Unenchant a weapon. Phyiscal Mode deals Impale and Cut damage, light mode deals pure Beam damage.

(SP3C): Element Switch: Hold (C) + Shift + Left / Right (A/D Key)
. Swith elements between: Phyiscal / Wood / Fire / Electric / Aqua. Each element deals element damage respectively.

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Great for SWRP
full star full star full star full star full star Posted August 14, 2017 by Aiko Amaterasu

It can be used like a Sitha'ri battle blade.

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An excellent Blade
full star full star full star full star full star Posted June 06, 2017 by NakamuraRain

While the weapon itself might look slightly unassuming in hand, the scabbard looks great at the hips of my character much like the one Danick made for the MK6. Its features are where it's at tough. The flamboyant techniques that it can use are really well thought off, instead of just recoloring the same particle effect 6 times over, he themed them with the element that was used. Plus the extra feature of using the blade as a TK weapon appealed greatly to my love of remote weapons especially with the remote staying on hand like it does.

As a GVG weapon, it's a bit too slow for my taste getting trounced by some earlier release due to the lack of instant knockdown move like MK7 had, but it does have a better strategic advantage if you use a class that would inflict status ailment easier, like gravity or paralysis allowing you to take your opponent at range.

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L$ 529

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D & D SilverSmith
D & D SilverSmith
Sold by: Darkraven Danick

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Mesh: 100% Mesh
Land Impact: 8