This is a fast, competitive, two-player reaction duel built entirely in LSL, designed for clubs, game zones, events, and social spaces where instant engagement matters.
At its core, the Color Duel Reaction Game System is simple to understand and hard to master. Two players face off. The object rapidly cycles through bright, high-contrast colors. At the start of each round, one color is declared the target. When that color appears, players must react instantly and click. Click at the wrong moment, and you hand a point to your opponent. Precision beats speed. Nerves matter.
The result is a tense, spectator-friendly mini-game that creates real excitement in seconds.
This script is written cleanly, optimized for low lag, and built to be dropped into a single prim. No HUDs. No complicated setup. No external dependencies. Just rez, reset, and play.
Gameplay Breakdown
The system supports exactly two players per match, ensuring focused, fair competition. Players join simply by touching the object. The first touch registers Player One, the second registers Player Two, and the duel begins automatically.
Each round starts with a clear announcement in local chat and floating text showing the target color. Players get a short moment to prepare, then the object begins cycling through a predefined list of colors at a configurable speed. The cycling continues until one of the players clicks.
If the player clicks while the correct target color is active, they earn a point. If they click on the wrong color, the point is awarded to their opponent. Every click immediately ends the round, keeping matches fast and decisive.
The match follows a best-of-five format by default, meaning the first player to reach three points wins. Scores are announced between rounds, and once the match ends, the system resets automatically and waits for the next pair of challengers.
Designed for Social Spaces
This script shines in places where attention spans are short and energy matters. Clubs, lounges, festivals, gaming arenas, rooftop events, or even casual hangout spots can all benefit from a game that takes seconds to learn and creates instant rivalry.
Spectators can easily follow what’s happening. The target color is announced clearly. The object’s color changes are obvious. Score updates are posted in chat. This makes it ideal for tournaments, giveaways, or “winner stays” challenges without needing staff intervention.
Because it resets automatically after each match, the system can run continuously without supervision.
Customization & Control
Everything important is exposed directly in the script for easy modification. You can adjust the color cycling speed to control difficulty, making the game suitable for casual players or hardcore reflex tests. You can change the winning score to create shorter or longer matches. You can also edit the color list itself, swapping colors, adding more, or reducing them for themed events.
The script uses lightweight timers and avoids unnecessary listeners, keeping region impact minimal even when run for long periods.
Clean Code, Full Permissions
This product is sold with full permissions. That means you are free to modify, rebrand, resell, bundle, or integrate it into larger systems. The code is clearly structured, commented, and easy to understand for anyone familiar with LSL.
Whether you’re a scripter looking for a solid base to expand into a larger combat or reaction system, or a venue owner who just wants something fun and reliable, this script gives you both flexibility and stability.
Included User Guide
A clear, step-by-step user guide is included, covering setup, gameplay, configuration options, and troubleshooting. Even non-technical users can get the game running in minutes. Advanced users can dive straight into the code and start customizing.
No external assets are required. Everything runs inside a single script.
Use Cases
• Club mini-games between DJ sets
• Competitive events with prizes
• Reflex tournaments
• Casual social interaction tools
• Interactive décor that actually gets used
• Foundation for larger duel or combat systems
This isn’t just a toy script. It’s a polished, replayable mechanic that creates interaction instead of idle avatars.
If you’re selling LSL products, this is the kind of script customers come back for—simple, addictive, and endlessly reusable.
- • Two-player reaction-based duel system
- • Best-of-five scoring with automatic resets
- • Adjustable difficulty via color cycle speed
- • Clean, low-lag LSL code with full permissions
- • Includes clear user guide for easy setup








