Z-DAY PRODUCTIONS
Ck70 Pistol
NOTE:
This item WILL WORK with GCS, but only at GCS sims which allow the use of 3rd-party weapons. This item is not officially supported or endorsed by GCS. It will not work with the GCS HUD.
CREDITS:
Modeling, texturing, animations, & scripting by Dreizehn Kozlov
UPDATE 1.3:
LDM enables use of independently toggle-able flashlight & laser.
OVERVIEW:
It never hurts to have a rock-solid backup plan. If you need a plan B that can really hold its own, or you're just looking for some compact firepower, the Ck70 should be on your list. Originally developed as a replacement for the venerable but dated P87 SSP, the Ck70 Machine Pistol formed a class of its own. As a platform capable of mounting not only barrel modifications, but also additional grips, full-size optics, and even a folding stock, the Ck70 blurs the line between pistol and sub-machine gun.
BACK STORY:
"We came upon a scene that appeared to be somebody's bitter last stand. Slumped up against a wall at the far end was the broken body of a raider, his bloodied hands still clutching his weapon. He'd certainly gone out with a fight, with dozens of bullet-ridden corpses scattered in every direction. Knight wrenched the pistol from the corpse's stiff fingers, a truly wild-looking weapon with all manner of accoutrements, sprayed with war paint and blood. Pulling a fresh magazine from the raider's ammo pouches, Knight loaded up the weapon, took aim at the horizon, and squeezed the trigger. The weapon spat fire and lead like nothing we'd ever seen, leaving our group speechless as the echo of the report died away. Rook leaned towards me and whispered, 'What the hell is that thing?' I whispered back to him, 'I don't know... but I want one.'"
CONTROLS
Weapon uses standard mouselook controls with arrow keys. The CK70 is set to automatic burst-fire by default, but can be switched to semi-automatic or fully automatic. Upon emptying the magazine, click again to reload, or use the reload gesture. You don't have to reload to swap ammo types. Firing continuously will degrade accuracy, pausing fire will gradually return accuracy to normal. Various attachments will affect performance aspects such as reload time, accuracy, and special abilities. You can also modify specific handling attributes such as fire rate, bullet velocity, and burst-fire style.
A number of quick keys are built into the weapon controls. Pressing left and right simultaneously will reload. Pressing left and right simultaneously with a full magazine will cycle to the next firing mode. Pressing forward and backward simultaneously will melee.
IN THE BOX
Included with the Ck70 Machine Pistol:
-The Ck70 pistol itself
-A holstered version of the Ck70
-The Ck70 Heads Up Display
-A simplified SLMC version of the Heads Up Display
-Two holsters, in black and tan leather
-The Ck70 user manual
-A set of gestures for quick-keys
GESTURES
The CK70 is a secondary weapon. Using the included gestures, it's mapped to the 2 key. If used with a primary weapon (such as the FAL-PARA), pressing 2 will automatically safe the primary weapon and deploy the secondary weapon. CTL S to safe (using included gestures.) Gestures may be modified to use this weapon-swapping functionality with any primary weapon.
HEADS-UP-DISPLAY
The CK70 features a custom Heads-up-display (or HUD). The HUD displays the current firing mode and remaining rounds in the magazine with an intuitive and unobtrusive set of animated icons. The HUD also features a graphical interface for selecting attachments and ammo. There is also an SLMC version of the HUD with a significantly reduced script count, however it is a display-only version of the HUD that cannot alter any settings.
ATTACHMENTS
PKA-S Scope
Micro Red Dot Reflex Sight
Barrel Weight
Compensator
Suppressor
Foregrip
Laser Designator Module
Extended Mag
Stock Adapter/Folding Stock
AMMUNITION
.45 ACP HP
.45 ACP Tracer
.45 ACP RayCast
.45 ACP Scav
TECH SPECS
18 or 10-rounds, burst, auto, semi
1.9 Second reload time
Default ROF ~900 RPM
5 primary scripts, 160kb total script memory.
4 Firing cores
- Highly detailed Mesh build & texturing
- Super customization- tons of attachments, skins, and user settings
- Elaborate and dynamic animations & effects
- Intuitive, Fully-featured HUD
- Free automatic updating
It won't let you down~!
Personally, this is a very common sidearm that I put to use in my arsenal. I often use that lovely SPAS-12 instead, but if you're on one of those sims that require you to have a pistol only for your sidearm, this thing will get the job done very very well. It has good animations, you can customize it how you want in function and look, and overall just won't screw you over if you don't have time to reload your primary. Hell, you can use THIS as a primary if you feel like it (not suggested, but definitely possible if you put time into practicing with it). A must buy, in my opinion.
really nice
truly magnificent, detailed and with a large scale of choices. truly amazing and has a beautiful look on the leg. thanks for the holster empty, so I can finally put the other gun that I bought here. a really nice job, keep it up, you make people happy to play and relax without going crazy. :)
Attention all SL gun makers
This is it, this is the way we have to go.
Modern, Solid model, Attractive animations, and "Fun" with many options!
(more detailed frame's texture like "brushed" would be better maybe^^)
Anyways, gun creators must buy this, and remind what you wanted to make!
All I ever wanted
This gun got everything I wanted visually, it makes it perfect for rp and combat wise I like the fact you can change to your tastes its settings.
A very good pistol that I highly recommend.