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*D&D* ZX6- Omni-Gun MK6 "Phantom" (Boxed) Version 20200123

*D&D* ZX6- Omni-Gun MK6 "Phantom" (Boxed)
*D&D* ZX6- Omni-Gun MK6 "Phantom" (Boxed)
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ZX6- Omni-Gun MK6 "Phantom" Weapon Individual Pack

Features:
. Full Mesh model
. On/Off Toggle via HUD / Sheath
. Realistic combat style
. safe/unsafe mode available
. N-set Color-changeable via HUD
. Compatible for "Safe mode combat" (GVG v2.22b+)
non-rez type of combat that allows you combat even in no-build regions.
. Prim-animation transforms

---------------------------------------------------------
Box includes:
. Working weapon (3 sizes)
. Sheath
. Dummy Weapon (decoration only, if you are using the weapon, please detach this item first!)
. Beam server (provides visual effects in combat, does not effect combat result)
. Misc.: HUDs, user guides, etc.
. **!! THIS PACK DOES NOT CONTAIN AVATAR ON THE BOX COVER!! **

3 sizes included:
. size L: fits Dahak MK6/Gundam avatars from D&D and/or avatars around those heights.
. size M: fits all other Dragons(Dahak-MK1~MK5) from D&D and/or avatars around those heights.
. size S: fits all Megaman avatars from D&D and/or avatars around those heights.

<<<<<<<<<<< Combat Guide >>>>>>>>>>>>>>>
. The (working) weapon is activated via uni-HUD (the sword icon) or by touching the Sheath.

Ready Stance (LMK) = Left Mouse button

-------- Base Move--------
(1): Standard Fire: Hold & Release (LMK)
(2): Alt Fire: Hold (LMK) + PageUp (or E key)

Performance of Standard and Alt fire changes in each gun mode:

Handgun mode:
> Standard fire: 10 + element damage / range =15m
> Alt fire: Overcharge. +2 damage to the next hit, can stack up to 3 times

Shotgun mode:
> Standard fire: 12 + element damage / range =8m, wide attack
> Alt fire: Overcharge. +2 damage to the next hit, can stack up to 3 times

SMG mode:
> Standard fire: 5+ element damage (3 hits) / range =20m
> Alt fire: Rapid fire. 5+ element damage (~6 hits), then have a long cool down period.

Rifle mode:
> Standard fire: 20 + element damage / range ~ = 50m
. Extra penalty: Can not run when aiming. Longer cool down period
> Alt fire: Rapid fire. 6+ element damage (~6 hits), then have a long cool down period.

-------- MODE SWITCHERS --------
(SP3A): Gun Transform: Hold (C) + Forward (W key) or Backward (S key)
. Loop between 4 gun modes (Handgun / Shotgun / SMG / Rifle)

(SP3B): Element Switch: Hold (C) + Shift + Left / Right (A/D Key)
. Loop between 4 elements : Beam / Fire / Aqua / Electric. Each element deals element damage respectively.

Safe / Unsafe Mode
. Weapon's default status is in safe mode.
. In unsafe mode, damagers will rezzed in sim.
. In safe mode, non-rez combat available, supported by GVGCS v2.22+
. To enter/leave safe mode, input:
"/75 safe" and "/75 unsafe" in chat,
or touch the "heart" icon in the Uni-HUD

Warranty:
. The creator of this product is not responsible for any technical error cause by lag or other unauthorized use. Although the scripts are tested for several times, but there could be small errors we haven't noticed. For any major bug, please contact the creator for debugging.

. The creator of this product is responsible for errors caused by insufficient permission settings. If you found any item in this product have any problems of rezzing due to insufficient permission setting, please contact the creator for item updates.

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L$ 499

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D & D SilverSmith
D & D SilverSmith
Sold by: Darkraven Danick

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  • User Licensed
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Automatic redelivery
Mesh: 100% Mesh
Land Impact: 20