"TB" French window Le petit trianon style M1653 M1655 MP
!["TB" French window Le petit trianon style M1653 M1655 MP](https://slm-assets.secondlife.com/assets/21344020/lightbox/TB_window_Petit_trianon_M1653_M1655-1.jpg?1534509008)
![](https://slm-assets.secondlife.com/assets/21344020/thumbnail/TB_window_Petit_trianon_M1653_M1655-1.jpg?1534509008)
![](https://slm-assets.secondlife.com/assets/21344024/thumbnail/TB_window_Petit_trianon_M1653_M1655-2.jpg?1534509029)
![](https://slm-assets.secondlife.com/assets/21344027/thumbnail/TB_window_Petit_trianon_M1653_M1655-3.jpg?1534509043)
![](https://slm-assets.secondlife.com/assets/21344028/thumbnail/TB_window_Petit_trianon_M1653_M1655-4.jpg?1534509058)
![](https://slm-assets.secondlife.com/assets/21344030/thumbnail/TB_window_Petit_trianon_M1653_M1655-5.jpg?1534509072)
![](https://slm-assets.secondlife.com/assets/21344031/thumbnail/TB_window_Petit_trianon_M1653_M1655-6.jpg?1534509086)
![](https://slm-assets.secondlife.com/assets/21344034/thumbnail/TB_window_Petit_trianon_M1653_M1655-7.jpg?1534509105)
詳細
Thank you for your interest in this French window.
Multiple texture faces have been made for your convenience.
This window can be scripted to open/close but please note that no script is supplied in this package. If ever you would have problems finding a correct script please do not hesitate to contact me inward.
IMPORTANT:
A. The sides of the windows are not "filled" - they appear transparent, this to save triangles (influence Li). They are mend to be placed in between wall parts.
B. 3 full sets of ambient occlusion maps are supplied with this set. (versions: closed, open and "exploded)
E. Please mind the aspect ratio of these windows, tearing them too much out will deform the cremona bolt and will tear the texture. Small adjustments want be noticed that fast. Though get the X/Z ratio as close as possible to what you need. The UV maps are each time reworked to get the best possible result for you.
If you need help on how to handle UV and ambient occlusion maps and since I had quite a bit of demand for it, two youtube detailed tutorials have been made for your convenience.
http://youtu.be/YGQHV0G2bno
http://youtu.be/gEjitNCc78k
The mesh can be found rezzed in my store.
If you purchase I would really appreciate your comment.
MESH: build low prim with high detail, just rez as any other object you would rez. Adjust the size as you need as you do with prims. (mind that by increasing you might increase you're Land Impact (prim count)
Underneath the Li of each of the elements, for the specified size. Mind that adding scripts and or animations can have a impact on the land impact count.
Please note that you get 1024*1024 maps so that you can work with the best possible detail. To upload it is recommended to reduce the scale of the textures and test what gives the best result for you.
This item has a very strong LOD, LOD1-2 and 3 are all put on the maximum level since it's a element that will be used "outdoor". It is always recommended to set your viewers LOD level at 4.
It is better not to go beyond LOD4 level, first of all grids don't use it.
This mesh has been made to be used with UV maps. The UV's are made in such way that you have a minimum nuisance with seams.
End user license agreement
By purchasing these items you accept to be bound by the restrictions of the TOS, this END USER LICENSE AGREEMENT and International Copyright Laws
You can not give, sell or transfer these items full perm. They have to be a element of your own build in order to be sold on any grid.
Please contact me if you want to use these items in IW'z.
.
The default image shown in the vendor is at full resolution. Please look carefully before you purchase. Since they are full perm they will not be taken back or changed to other textures... Textures packages will mostly be made in 1024*1024, 512*512 or 256*256 Pxs. If specific textures request other sizes due to their nature the ideal proportions will be given in “description”. The eventual use of alpha channels will be mentioned in the name of the texture.
設備
- No alpha clash
- High detail
- very low prim
- UV's made in such way that you as few as possible seams
- Many texture faces use the UV maps or apply textures as before
コンテンツ
excellent
extremely well built with awesome details, low LI, many faces to texture... very happy with it