32 prims become 1 sculpted prim.
The sculpted map can be easily made in the in-world.
YouTube -> http://www.youtube.com/view_play_list?p=F62BD28369A629EF
Main Shop:
Shop NN -> http://slurl.com/secondlife/Terriergate/33/214/126
---
The sculpted map can be easily made in the in-world.
* How to use
Rez *NN* Prim Generator.
Touch icon of blocks to rez the block. Put blocks within 100m.
Keep vertices count within 32.
If you set texture in top and bottom of BOX or make easily not to collapse, keep it within 16.
To make the section of cylinder, sphere and torus smooth, keep it within 8.
Touch GENERATE icon to generate the sculpted map.
The sculpted map can be expanded. Push x1.5, x2, x3, x4 button.
When generation finish, the object size, the texture repeats, and texture offset are displayed.
When you upload the sculpt map, make sure "Use lossless compression" is check.
Touch DEL icon to delete all blocks.
* Blocks
[Box]
Vertices Count: 1 (Hollow=0), 2 (Hollow>0)
Modyfiable: Path Cut, Hollow, Twist, Taper, Top Shear
NoMod: Hollow Shape, Slice
[Box (Diagonal Cut)]
Vertices Count: 1 (Not Twisted), 2 (Twisted)
Modyfiable: Path Cut, Twist, Taper, Top Shear
NoMod: Hollow, Slice
[Cylinder]
Vertices Count: 1 (Hollow=0), 2 (Hollow>0, Path Cut<=180deg), 3 (Hollow>0, Path Cut>180deg)
Modyfiable: Path Cut, Hollow, Twist, Taper, Top Shear
NoMod: Hollow Shape, Slice
[Cylinder (Diagonal Cut)]
Vertices Count: 1 (Not Twisted), 2 (Twisted)
Modyfiable: Path Cut, Twist, Taper, Top Shear
NoMod: Hollow, Slice
[Sphere]
Vertices Count: 2
Modyfiable: Path Cut, Dimple
NoMod: Hollow, Twist
[Torus]
Vertices Count: 2 (Path Cut<=180deg), 3 (Path Cut>180deg)
Modyfiable: Path Cut, Hole Size, Profile Cut, Taper
NoMod: Hollow, Skew, Twist, Top Shear, Radius, Revolutions
[Tube]
Vertices Count: 2 (Path Cut<=180deg), 3 (Path Cut>180deg)
Modyfiable: Path Cut, Hole Size, Taper
NoMod: Hollow, Skew, Twist, Top Shear, Profile Cut, Radius, Revolutions
[Round Box]
Vertices Count: 2
Touch for changing roundness.
[Round Rect]
Vertices Count: 2
Touch for changing roundness.
[Dummy]
Vertices Count: 0
The dummy box to adjust the range of the sculpted map.
Buyer be ware
i accented purchased this base product twice on marketplace, made this known to the maker and was offered nothing, not even acknowledged me with a tough shit you should have looked at your order more closely. the customer service for this seller is shitty, unless you purchase it in world and have no problems. I would not suggest this merchant. the products themselves are quality however in my opinion. Being a merchant myself i consider customer service of the ut most importance. There for I am only giving this product a 2 star because you can not review the merchant them self.
salut a tous
oui en effet le le Prim Generator v2.02 et pas trés au point car comme dis je sais plus qui il faut pas encor lacheter enfin... il demande sur le sit, ou on va chercher l'image du sculty, de choisire la Use lossless compression ??? ok je veu bien mais ou je trouve la chose. voila bon pour ma part un peux déçue d'avoir mis 2611 l$ pour avoir un resulta négatif meme plus que sa enfin je suis pas comptent et je tenez a le dire voila.... si plus d'info merci de me tenir au courant
Leon le builder :(
Superb!
In one night, I have achieved more sculpting success than in the whole 5 years I have been in SL. I wish I had this sooner! So far I have made spiral stairs, ornate wooden trims and ornings, wrought iron railings, the list goes on. Read the instructions carefully and take a moment to get used to building with the tool *watch out for the checkered surface on some prims!! that is where the "twisted" texture will appear. You can hide most of them if you plan ahead* and in a few hours, you will be wondering how you ever managed without it. I am already eyeing some of the expansions. Thank you for such amazing work!
very disapointed
one minute makes 13 prim 1prim as it says next wont even do 3prims says it exceeds
I'm very pleased!
I was shown this tool by a friend and I HAD to have it. It does have limitations due to the number of vertices it can generate, but even with that limitation I've been able to create some pretty complex pieces for a steam engine build as well as some other odds and ends around my sim. Thanks for giving SL a low prim method of sculpty generation that doesn't trip the prim budget nor boggle the mind to use. It's very straightforward sculpty generation. I'd love to see a tool capable of going to 64 vertices but I think that SL's script limitations may prevent that for an in-world tool. Keep up the good work!
Useful but Junk
I bought this and most of the other addons for prim generator. I really wish I would have tried to make more sculpt maps with these products before I went all crazy with buying the addons. While it does what it says it will, using this or any of the prim generator products for large builds isn't feasible. It states it will generate the prims you use up to 100m away from the generator itself, but the further apart you space the actual prims the less likely your sculpt map will generate the way it looks in world. Prims that are supposed to be smooth will end up being squared and blocky looking (even with the "Smooth Add-On"). You also have to rotate every prim you use by 90 degrees before you generate the sculpt map in order for the textures to look right (which makes building with it even more difficult). Even trying to make simple crates with this generator do not come out as a square. It's useful to save a few prims in your builds here and there, but don't buy this if you want to use it for anything elaborate or nice looking as you'll never really know what the final sculpt map is going to end up looking like after you upload it.








