Package includes:
- 1 (mod/copy/no transfer) 1 LI (2 prim) 2x street lanterns;
- 1 (mod/copy/no transfer) 1 prim street lantern for very big sizes;
- various number of random textured street lanterns;
- read me.
Notes:
What you see is half prim for each lantern. So two linked will cost 1 prim from yours land (LI - land impact). This is not mesh, but sculpt that behaves like mesh, it several times easier for graphics rendering then any common way build sculpt,
Unlike mesh stay the same LOD at any distance. with not fps imact.
Linking several lanterns same to mesh only slightly increase rendering cost, while common way build sculpt drastically increases rendering cost.
Unlike mesh this sculpts has advances. Even if behave like mesh by default. if you need really big sizes (bigger ~10 meters) you can force lantern behave like sculpt, so it will stay 1 prim for 1 lantern at any size even at 64 meters.
I do not see reason for that. as lanterns are pretty big by default, but better to have option then do not. So you have option.
How to:
- Rez.
- Touch to switch light on/off. (Only owner can switch on/off. Other people can collide with root lantern, it ll will switch on/off lantern with always lamps on final result).
Modification:
One script for all linked lanterns to it, up to 254 (limit of SL linkset).
It is hardcored. means nothing you can change.
But you can change color of light. Just tint external glass face of ROOT (prim that has yellow selection) lantern to any color you like. the same way you tint any prim in SL. Script applies setting immediately.
While lantern already textured. there are NO SPECIAL textures. You can use ANY you have or may have to texture it. Each lantern even if it is sculpt has several faces. (4 four actually).
2 uses for lantern stand. 1 for external glass. 1 for internal glass.
Try different textures on different lanterns. For example if you have solid no transparent texture use SOLID textured lanterns.
If you have texture with transparent picture use TRANSPARENT PICTURE textured,
and if you have Silhouette texture use SILHOUETTE textured.
Depends on named types script inside lantern slightly differes for more satisfied result for ANY possible texture you have.
If you met texture that by yours opinioin can works greatly but you tried on all lantern versions, you may call me. I will check and if requires additional script for such type of textures I ll make it. But in most cases if will be only rotation of textures, that depends only on yours modification ability as SL user.
For modification there are no difference between regular prims texturing and current lanterns.
If you need big sizes and you see cost of linked lanterns increases more then number of lanterns. Use included in package lantern for big sizes.
You can always return back just to setting Physics Shape Type to NONE on all non root lanterns. after this you can apply any advanced features in texture tab like alpha masking, normals, and speculars.
Caveats:
- Do not change building block type. otherwise multiface will be broken. If you did that, just rez fresh copy from yours inventory;
- Do not use any phantom child script. it will brake multiface too.
P.S.:Multiface sculpts works fine in any viewer, and have no difference as only have more then one face to texture.
NEKKA (Silk Aeon)
- - precision shape, no flickering or broken angles;
- - LOD friendly, no distortion at distance;
- - ANY regular texture compatible, uses multiface sculpts technology;
- - shine-resistant, ideal metal reflective as at regular prims;
- - ready for personal use.
One of the most impressive things Ive seen
1 prim, beautiful quality, excellent LOD...
you can set it up so that all lights linked together turn on/off at a touch (remove script from all but one).
This is flatout perfect.
nice lamp
iam happy its 1prim and very cool
+can modify light color
Really well sculpted lamp
This street lamp is just amazing in looks, prim(s), and price!
Magical!
This lamp made my place look magical. It's a great offer worth much more. Thank you! :)
i did not read
unfortunately i noticed this was a prim and not a sculpty with map; all my mistake. But the product is very very good.