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1-2 prim "Classic Floor Lamp w Bulb & Various Shapes Lampshade", any texture (mod, copy) Versão 4.0

1-2 prim "Classic Floor Lamp w Bulb & Various Shapes Lampshade", any texture (mod, copy)
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- precision shape, no flickering or broken angles;
- LOD friendly, no distortion at distance;
- ANY regular texture compatible, uses multiface sculpts technology;
- shine-resistant, stays flat reflective where possible;
- custom low lag written script.

It is FINAL product, not sculpt map.

Package includes:
- 4 (mod/copy/NO transfer) 2 prim multiface sculpted lamp, with bulb, and lampshade;
- 1 (mod/copy/NO transfer) 1 prim multiface sculpted lamp, with bulb w/out lampshade;
- read me.

Notes:
This is 1-2 prim classic floor lamp, that may suit various themed areas. 1 prim is multiface sculpt lamp with bulb. and second prim a regular prim lampshade.
You already noticed inside 5 lamps. but it is absolutely the same lamp, difference only lampshade, that is regular prim and gives you an idea of what sort of shape it can be, but you can also twist. cut. slice lampshades to suit yours taste and make unique looking.
I am leaving you option to modify it the way to suit yours needs, so you can easily replace the way it textured to the way you like.
And unlike many other 1 prim sculpts, this one multiface sculpted so not need any special texture, and not limits you in using only that one I used. You can uses absolutely ANY you have in inventory. So this lamp uses:
- 1 texture for wood part;
- 1 texture for bulb part;
- 1-9 textures per lampshade depends on it shape;
Be sure you select face first (wood or metal part) to separately change texture. If you not familiar with this basics, ask yours more experienced friends how to texture different faces on prim (side on cube for example. it is absolutely the same).
You can just simple tint color of lampshade to make it look different as you see at last pictures at marketplace item description.
Script using inside custom written by me. Using only 7KB memory. Active only on touch.
Also I am giving you option to change color of light. Just rename included in llamp notecard to the color vector you need. Table of colors is here http://lslwiki.net/lslwiki/wakka.php?wakka=color.

Caveats:
- Do not change building block type. otherwise multiface will be broken. If you did that, just rez fresh copy from yours inventory;
- Do not use any phantom child script. it will brake multiface too.

P.S.:Multiface sculpts works fine in any viewer, and have no difference as only have more then one face to texture.
Information about that can be get in building groups around SL. or just google. I am not giving any consultation on how to make such sculpt, sorry.

-=^_^=-
NEKKA (Silk Aeon)

  • - precision shape, no flickering or broken angles;
  • - LOD friendly, no distortion at distance;
  • - ANY regular texture compatible, uses multiface sculpts technology;
  • - shine-resistant, stays flat reflective where possible;
  • - custom low lag written script.
Classificação média: estrela cheia estrela cheia estrela cheia estrela cheia estrela cheia
  • 5 estrela(s):
  • 4 estrela(s):
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  • 1 estrela(s):
nice
estrela cheia estrela cheia estrela cheia estrela cheia estrela cheia Postado(s) 01/09/2017 por CharlieCosmic

you'll find something you love in here and such a great price!! low prim is a great bonus

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