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1 prim full perm "Direct Chains Longest" sculpt maps, any texture Version 4.0

1 prim full perm "Direct Chains Longest" sculpt maps, any texture
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Thank you for yours carefully reading notecard and yours personal license of using.
Leaving good review at marketplace makes creators very happy,
This is NOT FINAL PRODUCT, It is just 3D model (shape). You may need to texture or script it.

Package includes:
- 3 full perm (no mod/copy/transfer) sculpt map(s)*;
- 4 (no mod, copy, no transfer) creator script(s);
- read me;
*full perm because no mod on sculpt no how influence permissions of yours or any others objects.

Notes:
Was wondering why no one made enough long sculpt chains, so I did ones self.

Inside package you will find 3 sizes chains sculpts. Longest is 56 chains, middle is 28 chains, and lowest is 14 chains.
While longest chain is not shine-resistant*, 28 and 14 are, it means if set shininess to high in texture tab, it will keep it shape without being "chewed", thought for such sculpt "chewed" is not being scary looking. You can set 56 chains sculpt to high shininess to see difference.

All sculpt maps compatible with ANY regular texture, it means not required any special premade textures, and you can use any you have in inventory. (Be sure to switch of bumpiness if you will set another texture then default).

*56 chain sculpt map can be set to high shininess if you own license "NEKKA 2 textures per sculpt objects". Just use non mf shine-resistant box.

You have also 4th builder script names 1 LI regular prims textured chain. It creates 1 LI (1 prim from yours land) build with 2 regular textured with chain texture prims. Sometimes sculpt chains may be not so needful, and can be easily replaced with regular prim with chain texture. Chain texture is not property of this package, I found it in open script as UUID. You may need to use color tint to make it suit yours other construction.
In some cases you even do not need second prim on regular prim chain, one maybe enough to give satisfactory visual result, so you can keep even more prims, cause regular prim unlike script can cost 0.5 LI.

How to:
- Create prim.
- Drag the script to the contents of the newly created linkset.
DONE.

Note: This will automatically create a ready-to-use object; fully textured, the right size, and with your name as Creator. The script will auto-delete from the prim upon completion, so you can not care about it. While the script runs, you may see some distortion of the sculpted object. This is normal as a result of forcing a sculpt map to load in some regions.

Caveats:
- All textures property of their creators, and cannot be placed in package. But creator script makes textured object to show you how it must looks like.
- This sculpt maps supposed to be working with texture repeats 256 and more. If yours viewer not able to set repeats like that please choose any third party viewer, or use texture repeats scripts.
- I have never had the following problems with my sculpt, but we are aware that this can happen: If the object continues to appear distorted, please force loading of the sculpt map by checking or unchecking the mirror and invert flags on the Edit -> Object Tab of the sculpt. If the problem continues, please check your LOD settings and your network connection to the SL server. If you don't know how to check these settings and connections, please ask your more-experienced friends for help.

FAQ for new builders about what is sculpt map:
http://wiki.secondlife.com/wiki/Sculpted_Prims:_FAQ

You personal license allows:
- use content of this package as part of yours own creation, for sale as soon as it is not full perm;
- keep (not use) in 1(one) of yours alts,

You not allowed;
- To sell, share, gift, transfercontent of this package as images, UUID, content of object, part of texture packs or list to any other person;
- To give away full perm, or sale autocreated with scripts object without changing covering texture on it;
- To transfer through grids and use outside Secondlife.

Wish nice buildings.
yours NEKKA (Silk Aeon)

  • - precision shape, no flickering;
  • - LOD compatible, no distortion at distance;
  • - any regular texture compatible, no need special textures;
  • - shine-resistant*, ideal metal reflective as at regular prims;
  • - creator script included, creates FULL PERM 3D shape with yours name.
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Great as always with Nekka :)
full star full star full star full star full star Posted November 18, 2012 by Mongoflex

Great as always with Nekka :)

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