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RC01 Riding Chase Adion (MK1) user guides
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Riding Chasers (C) Megaman X series (C) Capcom Inc.
Model Design (C) Darkraven Danick @ SL aka "D & D Silvermith"
for full resolution images please view gallery:
http://darkravensilversmith.deviantart.com/gallery/30740271
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Alterative Equipments:
Please choose either set of them to use the chaser.
. Full verion: (High detailed, detect damages better)
RC01_Adion_Chaser_XL (FULL) (wear on pelvis)
and RC01_Adion_Core_XL (rez in world, then sit on it)
. Lite version: (less detailed, more stable and convenient)
RC01_Adion_Chaser_XL (Lite) (rez in World, then sit on it)
Model Includs 2 sizes of chasers. "M" size fits for body shapes of megamans, "XL" size fits for gundams. (may not perfectly fit for each av due to their shape's small difference)
For other body shapes not manufactured from D & D Silversmith, please use the MOD permission to fit it with your own avatar.
. Display Version (same detail to full version, display only, can not ride)
RC01_Adion_Chaser (Display)
Color-change function still functioning. If you want less lag to your home/sim, change it to the color you want, and then delete the color-changer script inside.
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How to use:
When operating the chaser, you can:
. Move forward / Backward / Left / Right: (hold) Fwd (W) / Bwd (S) / LHS (shift + A) / RHS (shift +D) keys
. Turn left / right: (hold) left (A) / Right (D) keys
. Fire: (Click) Left-mousekey
. Boost: (Click) Up (E) key
. Jump and reset position: (Click) Down (C) key
(reset position when you got stucked and /or falls over. )
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Battle Module:
Riding chaser detectes damage via collusion. It does not conflict with GVG/MHHQ combat system.
. You may still recieve GVG/MHHQ damage, i.e. by operation the RC, you are not immused from GVG/MHHQ damage.
. May help preventing GVG/MHHQ damage from forward/backward. if you want to attack the rider, best position is attack from left/right side.
(RC damage)
. Begins from 1000 HP. HP will drop when chaser collide with other objects. Amount of HP lost depends on speed/mass of the object collided with.
Collission does not detect non-physical, non-scripted object, i.e. in most of the time, it's safe to collide with objects like wall, door, buildings, unless there's script in it.
. Effective damage detection point: forward and backward (may immuse some damage from left/right sides)
. It's Plasma shot cause damage to chasers and GVG/MHHQ systems.
Chasers: 10~90 depends on distance and hit rate
GVG: 25
MHHQ: 2
. When chaser's HP drops to zero, it'll explode and eject it's rider.
. HP counter activates/deactivates when sit on / get off.
You can also type in "/battle_off" to turn HP counter off after sitting on (provides a safe driving that chaser won't explode in the middle of travel...), but you can't turn it on until the next unsit / resit (no cheating in combat!)
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4 way color changeable:
. When open / expand the color plate, choose group you want to change color by clicking the corresponding group icon, and then pick color from the color plate (hue, brightness)
. Group s : main body color, default = Cyan blue
. Group B : base color, default = white
. Group A : highlight color default = red
. Group C : highlight color 2 default = yellow
you can also use local chat to change group color, by entering:
/lx c/ <r,g,b>
where x is the group's tag, r,g,b is float that defines red, green,blue channle. ( value range >0.0 and <1.0)
for example,
/lA c/ <1,0,0>
will change all group A prims into RED color.








