Runic Fencer HUD Version 1.0
INTRODUCTION
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Thank you for your interest towards this HUD.
If you are familiar with my previous works, you'll know that, for a while, I've been focusing on creations that combine melee based combat with fancy magic.
In this HUD, I try to go one step further, by making some of the magic moves directly affect the melee combat, as well as by making some of the magic moves dependent on your melee combos.
More specifically, while the magic style implemented here is close to that used in some of my previous works (i.e., rune/seal based), the combat style is, this time around, based on fencing.
Once again, although mostly focused for combat, you should still be able to show off yourself with it in non-combat scenarios (e.g., when roleplaying).
Bellow, I'll try to describe with more detail the HUD's features and other types of information you might need in order to use it.
MOVEMENT ACTIONS
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Whenever the HUD is active, your avatar will be granted certain movement enhancements:
▶ DIRECTIONAL FALLING
While in mid-air, use strafing (i.e. SHIFT + RIGHT or SHIFT +LEFT) to fall to the right or the left.
▶ AIR STEP
While in mid-air, press the jump button. A magic seal will appear bellow your feet and propel you upwards as a double jump.
You can use this ability twice.
▶ GROUND DASH
While on the ground, double tap any directional key to ground dive a small dash to the selected location.
PASSIVE
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▶ CASTER'S DANCE
At the end of any melee combo (5 consecutive sword swings), all seal-based attacks will have different properties.
ACTIONS
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▶ ATTACK
Press the button to perform a melee basic attack.
You can also use your left mouse button, while in mouse look.
▶ CONFIGURATION
Press the button to pop up a dialog window with the following options:
▷ AIR JUMP - to enable or disable the AIR STEP ability
▷ DASH - to enable or disable the GROUND DASH ability
▷ POSE - to select your battle stance.
Currently, six poses are available.
▷ SWORD(m) - to change the sword shape/model
▷ SWORD(s) - to change the Sword colour style
▷ SWORD(r) - to resize the Sword
▷ HUD(r) - to resize the HUD
▷ POSE(c) - to select your battle stance.
▷▷ NOTE:
Some of the following moves have 2 different forms:
CD and DEFAULT, depending if they are the result of this HUDs passive ability or not, respectively.
▶ ICE BOLT
Cast 5 ice seals in front of you.
Each one will shoot an damaging ice bolt.
▷ DEFAULT: the bolts will be shot in a curved trajectory, moving towards the closest person in front of the caster.
▷ CD: the bolts are shot in a straight line in front of the caster.
▶ ICE RIDGE
▷ DEFAULT: Cast an ice seal below you, several blocks of ice will be raised from the ground, towards the closest target in front of the caster.
▷ CD: Cast an ice seal bellow the closest person in front of the caster.
An ice prison will emerge, trapping the person.
This prison will then 'explode' damaging the person.
▶ GRAVITY CAST/SEAL
▷ DEFAULT: Cast a seal in front of you that will pull in the closest target in range.
▷ CD: Cast a seal around you that will pull in all targets in range.
▷▷ If the seals are still active, using this ability while on cooldown will make them
push up the affected target(s).
▶ AIR CAST/SEAL
Cast an air seal in of you.
▷ DEFAULT: If someone passes through the seal, it will be pushed in the direction of the seal.
If you pass through the seal, you will dash in the direction of the seal or towards the closest person in front of it.
▷ CD: The seal will summon a small tornado, damaging and pushing affected targets.
▶ FIRE BUFF
▷ DEFAULT: Summon a fire seal behind you.
After that, your next melee combo will shoot fire balls.
▷ CD: Summon a fire seal in front you, shoot a large explosive fire ball in front
of you.
▶ GRANDE FINALE
This move is composed by 4 stages.
1. Dash towards the closest person in range.
(SCM Version: This may stun the person)
2. Cast a gravity seal above yourself, which should pull in the closest person
3. Stab multiple times above yourself, potentially damaging the trapped person
4. Cast a 'transformed' gravity seal, damaging and pushing the trapped person
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CLOSING NOTES
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▶ Feedback?
▶ Suggestions?
▶ Questions (that this text does not answer)
▶ Bugs? Problems?
▷ Please contact Encaitaron Korobase
In addition, feel free to join our group --= Solarium =-- where we post news about new products, updates, and occasional freebies.
Lastly, but not the least, a massive shout-out to Kilik Lekvoda, who created and textured the swords.
Enjoy!
- Spellfire and SCM enabled
- Melee/Fencing based combat
- Rune/Seal/Glyph based spells and enhancements
- Customizable (sword style, stance, size ...)
- Free automatic updates
Really Awesome
its like out of a anime with magic and jumping around
awesome sword
idk why people say it's so hard to use i love it and once you get the hang of it the sword is quite easy to use