[VelTec] RPG-7 Version 1.03

Details Features Contents Reviews (4)

Details

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-----------------------------------------------[VelTec Industries - RPG-7]--------------------------------------------
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[Introduction]

The RPG-7 is a classic standby Anti-Armor weapon, though somewhat outdated by todays standards. Originally
created for the Soviet arsenal, it is a very rugged, simplistic weapon that is still fairly effective against lightly
armored targets, and is still the most widely-utilized dedicated anti-armor weapon today. VelTec Industries
has managed to improve slightly on its effectiveness by manufacturing customized munitions for the weapon,
reinforcing them with more modernized components to increase their power and introducing new warhead
types, allowing this normally anti-armor dedicated weapon to serve multiple roles, most notably anti-infantry
suppression.

[Features]

This weapon has been heavily optimized to function at peak performance
in even the laggiest of environments and contribute almost nothing to simulator resource usage by itself. It
will continue to function long after most competitions equipment breaks down and encounters performance
issues, and continue to operate in even the most extreme conditions.

WARNING: This weapon does implement Backblast, so make sure your buddies stay well away from behind
you while firing this weapon! Backblast range is 5 meters.

-----------Damage Type Definitions-----------

D = Direct Damage (Damage dealt on contact for anti-armor)
A/AoE = Area of Effect damage over M (Meters)
DoT = Damage Over Time (Duration)

Refer to this guide to check your damage types/amounts/etc. Remember, not all simulators allow the same things. Always ensure
your choice of munitions/armament is in accordance with the rules of whatever combat simulator you are in!

[Update Changelog]
1.03 - Updated Cast Checks and AT Method. Heavy rework of WP.
1.02 - Added HE Rocket.

[-Commands-]

-Basic-

Mouse Click - Fire
/5off:# - Set rez offset to #. (Default 5)
/5vel:# - Set Velocity to #. (Default 80, max 120)
/5sling - Sling Weapon.
/5draw - Draw Weapon.
/5reset - Resets the weapon.

[-Ammo Types-]

/5at - Standard AT Rockets. (Default.) [30D+20A5M]
/5he - High Explosive Rockets. [20D+5A15M-PD]
/5an - ANTO Rockets. [50D - Direct hit only. No AoE Explosive Radius.]
/5fi - Incendiary Rockets.[10D+5A5M+5FI]
/5wp - White phosphorus Rockets. [10D+15/DoT5M] Tick steps with 15 ticks, degrading damage each tick. 15 LBA on first tick, degrading by 1 damage per tick for 15 ticks total (15,14,13,12, etc) for a total of 109 additional damage if all ticks hit the target. Does 49 damage per tick to nearby infantry within 5 meters/radius.]
/5rn - Repair Nanite Rockets [0D+(-5)/DoT5M] 3 ticks of -5 LBA damage over 5 meters. No AoE Damage to avatars.

<END DOCUMENT>

Contents

Features

  • Five different rocket types.
  • LBA and LLCS damage.
  • Free.
  • Low lag.

Reviews (XX)

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fix model :C
full star full star full star full star empty star Posted April 28, 2024 by Emmy Amethyst

The RPG has its Cap on, preventing proper detonation on impact, When you ready your Launcher, you remove the cap on the tip of the Projectile, since this protects the trigger on the Explosives.

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Amazing details!
full star full star full star full star full star Posted November 17, 2023 by Maximxx11

Thanks for such a great work.

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