BC Duke Floatplane w/ Automatic Flaps, Automatic Takeoff and Wind System Version 3.51
Digital Dash, Instrument Dials, Switches and Monitor Screen.
Altitude HUD. The plane will either automatically rotate and climb or descend and level to the altitude you choose.
Automatic Landing system with a customizable notecard integrated into the HUD. You can either land at the 30+ airports listed in the HUD or add your own.
Once you choose your destination the plane will automatically descend to that airport. The system controls rate of descent and speed, you simply need to steer the plane left or right.
4 Automatic Take Off modes - Left / Straight long field & short field/ Right
Built-in automated wind system.
Selectable wind direction HUD.
Independent rudder control for correcting yaw.
2 Flight modes - Normal mode & Cruise mode
2 Flap modes, normal and fast sink rate.
Articulated flaps and nose gear.
To operate the wind system type "ww" (without parenthesis) in chat and then toggle the wind direction by typing "w" repeatedly until you find the wind direction you want. The wind direction is also shown in chat.
The plane will now fly as though there's a wind force on it. The wind system is active and changes force depending on the plane's orientation to the selected wind direction. If the wind is coming directly at the front of or the back of the plane there will be a change in speed. If the wind is coming towards the plane at a 45 degree angle there will be a moderate change in speed as well as a cross-wind/sideslipping effect. And if the wind is coming directly at the side of the plane there will be a maximum amount of cross-wind/sideslipping effect.
The force of the wind is also affected by the airplane's speed.
Chat Commands:
s - Start & Stop
e or Pg. Up - Acceleration
c or Pg. Dn - De-acceleration
f - Flaps
ff - Flaps for faster descent
a - Auto level
dd - Door
c - Second camera view
cc - Third camera view
fs - Phantom mode - allows you to fly through anything... Just don't fly through SL terrain!
copilot - Typing "copilot" in chat will allow the copilot to control the plane.
pilot - Typing "pilot" in chat will allow the pilot to resume control of the plane.
ww - Wind - starts wind function
w - Toggles wind direction
sl - Strobe lights
bl - Beacon lights
nl - Nav lights
ll - Landing lights
plon - Cockpit lights on
ploff - Cockpit lights off
don - touchdown dust on
doff - touchdown dust off
**This plane has a Texture Changer HUD**
Type Menu in chat and choose from 4 different exterior colors.
The plane is modifiable and the texture maps are included for the fuselage, wings, tail, rudder and floats
See item in Second Life- Airplane has a built-in automated wind system.
- Selectable wind direction HUD.
- Automatic Flaps for automatic descent to any airport or location in SL.
- Automatic Take Off - 4 Modes Left / Straight long field and short field / Right.
- Articulated flaps and nose gear.
Cruising is the best
Sorry, because you are using a translator, it may be strange English.
The way of making is rough, especially the interior is too simple.
The influence is also a big one when crossing SIM.
When turning, it turns very slowly, so when you turn while playing a key, it starts to rotate.
But it is wonderful not to fall over SIM.
I have not fallen by SIM Crossing yet.
However, the unique maneuvering sensation is attractive.
If you master the sense of steering when crossing SIM, I think that it is the best airplane for long-distance navigation.
Navigation is very easy, especially automatic altitude adjustment is wonderful! .
Landing is also very easy if you master the driving feeling.
For this reason it is now my regular airplane.
The pillars connecting Float and the aircraft are asymmetric. If you paste UV-Texture on the aircraft, you can see how different it is.
There are quite a big madness.
As you see from the front the aircraft looks bent.
This will be corrected by 【Correction of link part】, but the author wishes to re-deliver it by modifying it
Distortion of the horizontal stabilizer at the rear is large, Texture can not be pasted
Point
● Easy to control, it does not fall on SIM crossing. Long Cruising is best to the best!
● SIM crosses at right angles, absolutely not turning at that time!
A Good Person to Buy a Plane From
Easy sim crossings I think are impossible in Second Life, where I think the important thing is not ending up crashing into someone's house and getting kicked by a security orb after losing all control of your plane. As for the "good person" thing, I mean he goes to the trouble to maintain a store at the airport where you can test it out in the real conditions you would be using it in. Anyway, I crashed a few times regardless of the goodness of the plane, learning how it works. Well it needs to fly a little fast to stay up maybe just because it is a big plane and has two engines, so I was ending up not reacting quickly enough, but when I got a little experience then it was working fine and hopefully I will not be terrorizing my neighbors crashing into their houses.
L$ 1,700
Use It Now
This item will be delivered directly to you or a friend in Second Life, unpacked and ready to use. No land or sandbox required.
- Copy
- Modify
- Transfer
- User Licensed